Sanxion
Platform: Commodore 64
Gametype: Undefined
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Description 

Wild shooting in appropriate surrounding.

With the horizontally scrolling shooter Sanxion the software house Thalamus delivered their first work for the C64 and ZX Spectrum in 1986. Together with Delta and Armalyte Sanxion forms a loosely connected trilogy around the "Project Damocles" and the fight against the H'siffian-Khanat. 

 Background story (long version) 

As the rather extensive background story for a shooter game wants to make us believe, the world was brought to the border of an atom war by subtile manipulation of an intergalactic alien imperium. Only through the fortunate circumstance, that the alien technician stationed at the north pole pressed the wrong button when sending the success message and made for a planet-wide blackout by a massive electronic impulse, this threat was called to attention. East and west send their pointy-heads into the Arctic as fast as possible, where they find the remains of the crashed UFO and after a short inspection come to a horrible conclusion: the beer is empty! No, rubbish: Humanity is seen by aliens as a threat, which needs to be wiped out, before it conquers space and can become a danger. As the invasion fleet is already on its way, they delay the nuclear holocaust to later and agree, that the most modern technology of both superpowers and the remains of the UFO are united in one project named "Damocles". The aim of the project is to provide spaceships and pilots, with which ten sectors need to be passed and all infiltration efforts of the aliens have to be warded off. 

 Background story (short version) 

Aliens! Invasion! Blajabbertwaddleapocalypserattlebangbangshootshoot! 

 Design 

The game comes with a clean parallax scrolling and in each sector different backgrounds, e.g. desert, industrial areas or snow covered woods. The enemy sprites are animated flickering-free but designed rather simply. The metallic-look already known from games such as Paradroid and Uridium also finds itself in many graphics in Sanxion. It is noticable that the gravity was included into the controls of the own spaceship, which would sink without countersteering. A speciality is the split-up of the screen into two areas: a side-view as you are used to from horizontal shooters and where the actual action takes played and above that a kind of radar, which shows the happening from the top view. Here, approaching alien formations can be seen a few seconds earlier before they arrive at the actual game area. As this radar display takes up 33% of the screen, the main game field seems rather small and offers little space to manoeuvre.

Sanxion has two music pieces by Rob Hubbard: 

1.) A lively loading tune which was thought to tide over the waiting time in the original version of the game while the title screen is built up stripe by stripe and 

2.) in the starting screen an SID interpretation by Sergej Prokofjews "Dance of the Knights" (Video at YouTube ) from the ballet "Romeo and Juliet", a piece which also in the 8bit conversion sounds like dramatic grandiloquence. 

The sound effects are for a shooter fitting and typically spacy, the crescending and descrescending buzz of the drive is omnipresent and is accompanied by the shooting and explosion noises. 

Multicoloured attack formations were the dernier cri in 1986.
		 
Already at that time very obnoxious: barriers whose position you need to know by heart.		 
A crash is ahead!
	
 Hints 
 
O.k., what buffon was that who pressed the LSD button?
 3 screen lives at the start of the game 
 extra life every 10.000 points 
 bonus points for the time left at the end of the level: time left ×10. 
 If all ten levels have been played through (haha!), the game goes on in the "Darkside": all levels are now darkened and there are additional obstacles. 

 Bonus sequence 

After each level there is a bonus sequence in which, what else, you can collect extra points by behaving according to the type of approaching drones: 
 Drones with an "S" need to be shot 
 Drones with a "P" need to be collected 
 Drones with a "C" need to be rammed (these drones come towards you in formations as the UFOs in the main game)

 Joystick controls 
 
Full speed and permanent fire: always a good combination.

 Joystick in all directions: steer ship
 Fire button: Trigger energy impulse on the primary weapon of the spaceship in order to dematerialize the attacker, commonly: shooting. In the title screen: start of the game.

 Joystick in all directions + fire: steer ship AND shoot at the same time.
 Joystick left: at the left border of the screen: slow down
 Joystick right: at the right border of the screen: speed up! 

 Keyboard controls 
= : up 
Shift : down 
Z : left 
X : the other left 
F1 : set number of players (1 or 2) 
F3 : choose joystick or keyboard controls 
F5 : choose sounds (yeah!) or silence (boo!) 
RUN/STOP : pause 
RUN/STOP  + T : end game prematurely (title screen) 

 Solution 

Practice! Practice! Practice!


http://www.c64-wiki.com/index.php/Sanxion
